The briefcase

SHORT FILM

Exploring body mechanics trough a scene from Gilmore Girls, a year in the life.

Animated and rendered completely in Blender.

Third person locomotion

GAMEPLAY ANIMATIONS

Locomotion set with idle, walk, skip (instead of run), jump and starts and stops.

Animated in Maya, implemented into Unreal using a state machine.

Knights

CINEMATIC & GAMEPLAY ANIMATIONS

Contrasting body mechanics explored through a little girl who wants to become a knight and an actual knight.

Animated in Maya. Rendered in Unreal.

Game project Neila

ENEMY GAMEPLAY ANIMATIONS

Animations for two different enemies in a game project, a spider robot and a big, humanoid robot.

Animated in Maya. Implemented in Unreal.